Presentation: With its black shiny box, the Vive Cosmos Play certainly seems like the premium headset its price suggests. But the moment you have the outer sleeve off and open the box that illusion of premium will soon fade. Everything is kind of shoved into plastic bags and while there is a small amount of cardboard to hold everything in place there is nothing here that would protect it from large knocks and bumps, so you will have to make sure the outer box has no damage before opening it.
Vive Cosmos XR Box Contents
- Vive Cosmos Play Headset
- Headset cable (attached)
- Audio cable (attached)
- Top strap (attached)
- Face cushion frame with cushions (attached)
- Cleaning cloth
- On-ear headphones (attached)
- Link box or converter
- Power adapter
- DisplayPort cable
- USB 3.0 cable
- Controllers (x2)
- Lanyards (attached, x2)
- AA alkaline batteries (x4)
Description: VIVE Cosmos Play opens the door for new-to-VR users, making it easier than ever before to step into premium VR. VIVE Cosmos Play uses 4-camera inside-out tracking to start customers on their VR journey and has the ability to grow over time to meet their needs. VIVE Cosmos Play is ideal for entry-level VR adventures and applications such as Viveport Video, Angry Birds VR: Isle of Pigs, The Curious Tale of the Stolen Pets, and A Fisherman’s Tale.
For business or museum environments, VIVE Cosmos Play also offers a more affordable and simple-to-use VR option for public VR experiences. Play owners can easily upgrade their VIVE Cosmos with VIVE’s host of VR accessories such as VIVE Cosmos’ full range of faceplates. Additional details on VIVE Cosmos Play will release in the coming months.
Vive Cosmos Play Specs…
Headset: Vive Cosmos Play
Manufacturer: HTC Corporation
Launch Price: $499 (£366)
Release Date: 2020
Headset Type: VR Headset (PC Powered)
Display: 2 x LCD 2448 x 2448 (per eye)
Field of View(FOV): 116° horizontal / 96° vertical
Refresh Rate: 90 Hz
Interpupillary Distance Adjustment: Yes
Screen Focus Adjustment: No
Weight: 785 g (27.69 oz)
Tracking: 6 DoF Inside-out via 2 integrated cameras
Review: There was once plans to release this headset to the general public, but now it seems to be for developers only. Compared to the original Vive Cosmos this seems like a knocked-down/budget version of it, but apart from the lack of external cameras there really isn’t much difference at all. If you could somehow find one of these I am sure most people will find it pretty good, but the tracking was an issue on the original Vive Cosmos, so you only have to imagine how good it is with fewer cameras. It’s not a terrible headset, but I do fail to see the point of it in such a crowded market of HTC’s own making.