System: Valve Index, HTC Vive, Oculus Rift & Windows MR
Price at Time Of Review: £11.39
Comfort Rating: Green
Genre: Interactive Experience
Input: Tracked Motion Controllers
Best Playing Position: Standing
Multi-Player: Yes
Age Rating: PG
Description: VectorBall is a multiplayer dodgeball inspired game. Throw balls and move out of the way of incoming balls, this is a fast paced game with easy to understand mechanics. Throw a damage ball to kill another player. If you want to move, throw a teleport ball, or dodge by moving in your play area.
Review: ‘VectorBall’ is supposed to be a VR version of the classic Amstrad game only in VR and a multiplayer battle style game. But I would much rather play that only 80’s game than play this one more time. You get two balls (one in each hand) and spawn them in with the triggers. One is a teleporting ball, the other is a weapon shot ball and you have to hit your opponent. While the gameplay is pretty terrible here it is the overall lack of…well…anything that is the worst part. Paying the full price of £11.39 you get an online-only game with zero other players. So all you can really play is the trainer side of things which as you can see in my gameplay video sucks.
I always try to find the best things about any game I play, but this game makes that pretty much impossible. I liked some of the wireframe/retro graphics I suppose, but that would be about it. It’s not often I do this, but I will be getting a refund here as there really isn’t any content to talk about. Even if you can meet up with friends the gameplay would still suck and you would both be left feeling out of pocket. To be honest, even if this was free I would be struggling to recommend it.