System: Valve Index, HTC Vive, Oculus Rift & Windows MR Price at Time Of Review: £11.39 Comfort Rating: Yellow (Mild Movement) Genre: Shooter Input: Tracked Motion Controllers Best Playing Position: Standing, Room-Scale Multi-Player: No Age Rating: PG
Description: Tower of Doom is a VR arcade shooter in which the player has to survive multiple waves of enemies in different levels. Each round the player gets to choose one out of four auto-generated guns in order to move up the highscoreboard and make it to the next stage.
Review: ‘Tower of Doom’ is a wave shooter. What? You want more than that? Well..so did I! This game is as basic as wave shooters get. You get to pick one gun from the start from a random selection of 4 of them and then you enter a side mini-game in which you shoot neon cards for some reason, then you enter the arena. Here you will shoot a single wave of enemies until that wave is over, then you get to do the same thing over and over again. There is no story here, no challenge, seemingly no reason for doing any of it. The thing is graphically the game looks OK and it is clear someone has put a lot of effort into it, but for me there was no point to it, no fun and for a game that costs £11.39 I expect a LOT more content. Playing the same small rotation of levels and enemies over and over isn’t fun, it’s boring and repative. But if you enjoy that sort of thing maybe this game is for you. But it most certainly wasn’t for me. Oh…and by the way, this game is 2M SQ roomscale only as there is no movement within your little cube platform.