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Sulon Cortex (2015)

Sulon Cortex (2015)

Sulon Cortex (2015)

Presentation: Apart from a few headsets sent out to developers the headset never had an official release, only some were sent out to the AR start-ups and business partners and they were always just the headset in a brown, unbranded box

Sulon Cortex Box Contents

  • Unknown

Sulon Cortex (2015)

Description: The problem with VR headsets that allow both augmented and virtual reality is they are the jack of all trades and masters of none. The virtual reality will never look as good as real life, and the real-life augmented reality looks fake overlayed on the real life! So raise the curtain on the Sulon Cortex because it creates a sort of halfway point where the real-life augmented reality collides with state of the art virtual reality graphics “Augmented Virtual Reality!” The results are quite frankly jaw-dropping.

Using the physical dimensions of the game players surroundings, it creates tailored made game content based on the user’s location! This allows consumers to fully experience a truly real and very immersive virtual experience all based on the real-world environment!

Sulon Cortex Specs…

Headset: Sulon Cortex (Cortex AVR)
Manufacturer: Sulon Technologies
Launch Price: $499 (£363)
Release Date: March 2015
Headset Type: VR Headset (PC Powered)
Display: Single LCD Panel at 640 x 800 (per eye)
Field of View(FOV): 90°
Refresh Rate: 60 Hz
Interpupillary Distance Adjustment: No
Screen Focus Adjustment: No
Weight: 510g (17.98 oz)
Tracking: Unknown

Sulon Cortex (2015)

Review: As with many other headsets around this time it was most probably Oculus that killed the ‘Sulon Cortex’ off and the company (Sulon Technologies) has since stopped trading. Even from those few people who got to test this out, it was never going to compare to the Oculus Rift and had a very low resolution. newatlas.com said this “Apart from building a software library (an SDK is set to launch in the first half of 2015), the biggest next steps for the Cortex appear to be taking the rough edges off the prototype. The headset’s display looked solid enough for the demo, but lags far behind Oculus and the Gear VR in terms of resolution and screen quality (Sulon wouldn’t tell us what its resolution is, but we’re guessing it’s sub-720p). The gesture tracking was also, as we mentioned, choppy and inconsistent and the stereoscopic images weren’t 100 percent lined up (there was a slight “seeing double” effect).”

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