System: PSVR 1
Price at Time Of Review: £4.99
Comfort Rating: Red (Extreme Movement)
Genre: Adventure
Input: DualShock Controller
Best Playing Position: Sitting
Multi-Player: No
Age Rating: 15+
Description: A grid-based dungeon-crawler, in classic first-person perspective. Crystal Rift is inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement. It has been developed primarily for Virtual Reality headsets but is also a great experience for those without headsets.
It’s an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift has 26 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
The biggest problem with this game is that it simply isn’t VR friendly. While it is a good game at heart with some good, scary moments, atmospheric graphics and immersive sound you can easily enjoy this game and get into it. But like I said, in VR it is not easy to play without feeling ill. Having said that, some people don’t suffer from VR motion sickness and those of us who don’t will have a fun time running around the levels, killing anything that moves. While some of the traps are difficult they don’t require too much thought which gives the game fast-flowing gameplay. The good thing is, when you get bored of all the levels, you can simply make new ones! I do understand why some people might dislike this game, but I also think there is an awful lot to like about it as well.