System: HTC Vive & Oculus Rift
Price at Time Of Review: £7.19
Comfort Rating: Green (No Movement)
Genre: Platform
Input: Tracked Motion Controllers
Best Playing Position: Standing
Multi-Player: No
Age Rating: PG
Description: The goal was to make the gameplay of both games similar in VR. Create and throw a Blinker by hand, and after a while you will teleport to the location where the Blinker was. Climb cliffs and buildings with the sense of throwing a ball lightly, and try to reach the top by avoiding various obstacles. But it won’t be as easy as you think. Blinker will collide or bounce off walls according to the laws of physics and will drop you to the bottom each time. This game is far from an easy and friendly game and it will even annoy you quite a bit. Still, I believe you will be able to reach the throne at the top.
Review: ‘Blink God’ is a platform/climbing game in which you have to go through the level using “blink balls”. The idea is you throw the ball and can “blink”(teleport) to wherever it lands. You can also “blink” to it earlier using the trigger button, but the ball must touch a surface for this to happen. With some super-sized levels filled with things to explore I can’t help but appreciate the work that has gone into this game. Sure, the graphics are low-poly, like exploring a Roblox Obby, but the levels encourage exploration and there are multiple ways of doing each level. But…
The problem is you ALWAYS teleport to the ball, no matter where that ball lands. You could be on top of the level having spent hours climbing up with careful throws of the ball, only to bone it all with the ball rolling off the edge of a platform and yes, you will teleport to the bottom of the level. You can’t cancel the ball, but you can adjust the throw sensitivity at least. I have to admit I loved it and rage-hated it (sometimes at the same time). It’s well worth the money, but this is one of those games you will lose your sh1t with at some point. It’s well worth I suppose, but only because it is so hard at times.