System: Valve Index, HTC Vive & Oculus Rift
Price at Time Of Review: £5.79
Comfort Rating: Green (No Movement)
Genre: Action
Input: Tracked Motion Controllers
Best Playing Position: Sitting, Standing, Room-Scale
Multi-Player: No
Age Rating: PG
Description: Dive into the deep virtual waters and become a SeaWolf. Shoot your missiles and torpedoes at hostile submarines, minesweepers and tankers, actively avoid depth charges and enemy torpedoes, use defensive shield while trying to protect sea animals.
Think strategically, manage your ammo wisely, don’t take unnecessary risks and try to survive to the last level and achieve the maximum score! If you dodge enemy attacks and eliminate all the enemies, you can advance to the next level. Beware that if you fail and lose your last life, you return to the beginning of the game.
Review: ‘SeaWolf VR’ is a weird action/shooter in which you play a…human submarine? I couldn’t really work out what I was supposed to be, but you fire torpedoes at the ships and other submarines and hold a mine as a shield! (Yes, I know how stupid that sounds). But yet…it all kind of works! Sure, the gameplay is VERY basic and the graphics are not up to much, but I still found myself enjoying this for some weird reason. I think it was the underwater setting, it felt, sneaky and atmospheric as if I really was lying in wait for enemy ships in the waters above. I don’t even think this game is worth the full asking price, but for some reason, I did find myself enjoying it and if you can grab this for a small enough price I think you might see the joy of it as well.