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Philips Scuba Visor

Philips Scuba Visor

Philips Scuba Visor

Details: Connect your game console to Scuba instead of a TV. And take your games to a whole new level of intensity. Incredible visuals. Dynamic stereo sound. Zero distractions. Now you don’t just play the game, you’re in the game. Scuba lets you play whenever and wherever you want. It’s compatible with Sega Saturn, Nintendo 64, Sony PlayStation and all other NTSC consoles so you can get totally immersed



Scuba Visor Specs and Info…

Headset: Scuba Visor
Manufacturer: Koninklijke Philips N.V
Announced Date: May 1996
Release Date: August 1998
Launch Price: $299 (£221)
Type: VR Headset (Console Powered)
Display: AMLCD Panel at 400 TV lines
CPU: N/A
GPU: N/A
Battery: N/A
Diagonal Field of View(FOV): 50°
Refresh Rate: 18 Hz
Weight: 544 g (1.19 lb)
Tracking:3 DoF Non-positional (Gyroscope Based)
Controllers: N/A

Philips Scuba Visor

Our Thoughts: The Philips Scuba Visor is just about the same tech as what’s in the Jaguar VR HMD, only slightly better. While the marketing team did call it a virtual reality device it is essential a pair of video glasses. Having said that it is not a bad set of video glasses at all! With a good FOV and resolution this was most probably one of the best video feed HMD’s on sale.

Most the problem with these older video glasses was the weight and feel of the headset for watching a film or playing video games for a long time, it simply hurt or made you feel ill! Sure it’s quite comfortable with its rubber face mask and soft covered head straps but that is short term. To play an Atari Jaguar on this type of headset was amazing.


Sources used…

[https://retrovolve.com/the-scuba-virtual-immersion-visor-may-be-the-worst-gaming-peripheral-of-all-time/]

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